GDI Infantry Barracks
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[edit] Introduction
Welcome to the Global Defens Initiative.... State name....Clear Accessing files....Clear
Welcome back commander
This topic contains the information about the Barracks of GDI. This building itself is useful for GDI and is standard present on all the maps. Have fun browsing!
[edit] Important notes
This article was written and edited by only a few people. Please feel free to add anything you think will be useful in order to make this topic better.
[edit] Building Functions
As the Hand of Nod provides advanced infantry for Nod, so does the Barracks for GDI. Giving them a wide range of powerful infantry to their side, the GDI will rely on these units to go where there tanks cannot reach. The powerful Mobius or the famous Havoc are good units to have in any army!
If this building is destroyed, GDI will not be able to produce or replace advanced infantry units and thus lose a big advantage, especially on Flying maps.
Some other issues will occur if the Barracks is destroyed. Though not being able to replace your infantry is the main downside, there are some other problems that GDI can encounter. Hotwires are the only character on GDI that carries Proximity C4 by default. If none of these units remain GDI cannot mine the base. Engineers will have to place Remote C4 to act as mines. The engineers who do this must also be nearby to detonate their C4, which causes other issues. Another issue is the pedestal, which is located in the barracks on normal maps. If a server has the "Place Endgame Beacon" rule enabled, the enemy can attempt to place a Nuclear Strike Beacon on the pedestal and if successful it will destroy the entire base instantly. Extra precautions must be take against this since players often leave the barracks unguarded after it is destroyed. A player guarding the barracks or a cluster of mines will usually hold off a beacon attempt long enough to be discovered and dealt with.
[edit] Structural Design
[edit] Non-Flying maps
The barracks shape can be seen as a long French bread, cut in 2 and laid on it's flat side. It has sandbags and barbed wire in front of it's 2 doors, making going in difficult to get in and even more difficult to get out. Once past the 2 doors, you will notice that there are 2 Purchase Terminals to the left and 1 to the right as well as 1 at the end of the structure and 1 to the right of the Master Control Terminal which is located at the back and to the and left side from the entrance.
[edit] Flying maps
Everything is still the same at the Barracks except there are now a ramp on each side of the Barracks. These give easy access to the roof and are therefore used widely. Never mine at the entrance between the sandbags as enemy units can walk to the roof and jump down to the door, hence avoiding the mines altogether.
[edit] Defending and Attacking
The barracks design makes it easy to both attack and defend.
[edit] Defending
Defending the Barracks against infantry is easy. Place mines at the at the entrance or the two doors, depending on whether the map is a Flying type of not, will prevent any infantry from entering. Against heavier assaults such as those from Mobile Artillery or Light Tanks, engineers or Hotwires are required to keep the building repaired and prevent it's destruction.
Nuclear Strikes are also an issue. If you have the mines to spare, you should place them lightly around the barracks to attract attention if an enemy unit attempts to deploy a Nuclear Strike Beacon. If you have the manpower to spare, it is a good idea to have a unit or two guard the exterior of the structure against sneak attacks.
[edit] Attacking
Laying a siege to the barracks is simple if you knows where to shoot. Firing at the back of the structure will make repair difficult due to the splash damage that units inside will take. Placing a tank at the entrance is also helpful in stopping units from getting in or out and damaging any unit near the entrance as well.
Placing a Nuclear Strike Beacon is also a possibility. This is often difficult if there are many GDI units guarding the barracks. Make sure that you either have cover or that there are no GDI units nearby to disarm it before it goes off.

